Membuat Animated Water

Muhammad Ferdian Iqbal/5025201020
PPB I / Github

Pada kesempatan kali ini saya akan mencoba untuk membuat animasi penambahan air di dalam botol. Saya membagi kode program menjadi dua yaitu WaterBottle.kt dan MainActivity.kt.

WaterBottle.kt

package com.example.waterbottleapplication

import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.animateIntAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.CornerRadius
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Path
import androidx.compose.ui.graphics.drawscope.clipPath
import androidx.compose.ui.text.SpanStyle
import androidx.compose.ui.text.buildAnnotatedString
import androidx.compose.ui.text.withStyle
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp

@Composable
fun WatterBottle(
modifier: Modifier = Modifier,
totalWaterAmount: Int,
unit: String,
usedWaterAmount: Int,
waterWavesColor: Color = Color(0xff279EFF),
bottleColor: Color = Color.White,
capColor: Color = Color(0xFF0065B9)
) {

val waterPercentage = animateFloatAsState(
targetValue = (usedWaterAmount.toFloat() / totalWaterAmount.toFloat()),
label = "Water Waves animation",
animationSpec = tween(durationMillis = 1000)
).value

val usedWaterAmountAnimation = animateIntAsState(
targetValue = usedWaterAmount,
label = "Used water amount animation",
animationSpec = tween(durationMillis = 1000)
).value

Box(
modifier = modifier
.width(200.dp)
.height(600.dp)
) {

Canvas(modifier = Modifier.fillMaxSize()) {
val width = size.width
val height = size.height

val capWidth = size.width * 0.55f
val capHeight = size.height * 0.13f

//Draw the bottle body
val bodyPath = Path().apply {
moveTo(width * 0.3f, height * 0.1f)
lineTo(width * 0.3f, height * 0.2f)
quadraticBezierTo(
0f, height * 0.3f, // The pulling point
0f, height * 0.4f
)
lineTo(0f, height * 0.95f)
quadraticBezierTo(
0f, height,
width * 0.05f, height
)

lineTo(width * 0.95f, height)
quadraticBezierTo(
width, height,
width, height * 0.95f
)
lineTo(width, height * 0.4f)
quadraticBezierTo(
width, height * 0.3f,
width * 0.7f, height * 0.2f
)
lineTo(width * 0.7f, height * 0.2f)
lineTo(width * 0.7f, height * 0.1f)

close()
}
clipPath(
path = bodyPath
) {
// Draw the color of the bottle
drawRect(
color = bottleColor,
size = size,
topLeft = Offset(0f, 0f)
)

//Draw the water waves
val waterWavesYPosition = (1 - waterPercentage) * size.height

val wavesPath = Path().apply {
moveTo(
x = 0f,
y = waterWavesYPosition
)
lineTo(
x = size.width,
y = waterWavesYPosition
)
lineTo(
x = size.width,
y = size.height
)
lineTo(
x = 0f,
y = size.height
)
close()
}
drawPath(
path = wavesPath,
color = waterWavesColor,
)
}

//Draw the bottle cap
drawRoundRect(
color = capColor,
size = Size(capWidth, capHeight),
topLeft = Offset(size.width / 2 - capWidth / 2f, 0f),
cornerRadius = CornerRadius(45f, 45f)
)


}
val text = buildAnnotatedString {
withStyle(
style = SpanStyle(
color = if (waterPercentage > 0.5f) bottleColor else waterWavesColor,
fontSize = 44.sp
)
) {
append(usedWaterAmountAnimation.toString())
}
withStyle(
style = SpanStyle(
color = if (waterPercentage > 0.5f) bottleColor else waterWavesColor,
fontSize = 22.sp
)
) {
append(" ")
append(unit)
}
}

Box(
modifier = Modifier
.fillMaxSize()
.fillMaxHeight(),
contentAlignment = Alignment.Center
) {
Text(text = text)
}
}
}


@Preview
@Composable
fun WaterBottlePreview() {
WatterBottle(
totalWaterAmount = 2500,
unit = "ml",
usedWaterAmount = 120
)
}

MainActivity.kt

package com.example.waterbottleapplication

import android.os.Bundle
import android.util.Log
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.animateIntAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.material3.Button
import androidx.compose.material3.ButtonDefaults
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.CornerRadius
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Path
import androidx.compose.ui.graphics.drawscope.clipPath
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.text.SpanStyle
import androidx.compose.ui.text.buildAnnotatedString
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.text.withStyle
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.example.waterbottleapplication.ui.theme.WaterBottleApplicationTheme


class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
WaterBottleApplicationTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colorScheme.background
) {

var usedWaterAmount by remember {
mutableStateOf(100)
}
val totalWaterAmount = remember {
2500
}
Column(
modifier = Modifier.fillMaxSize(),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
) {

WatterBottle(
totalWaterAmount = totalWaterAmount,
unit = "ml",
usedWaterAmount = usedWaterAmount
)
Spacer(modifier = Modifier.height(20.dp))
Text(
text = "Total Amount is : $totalWaterAmount",
textAlign = TextAlign.Center
)
Button(
onClick = {
if(usedWaterAmount < 2500) usedWaterAmount += 200
},
colors = ButtonDefaults.buttonColors(containerColor = Color(0xff279EFF))
) {
Text(text = "Drink")
}
}


}
}
}
}
}

Berikut adalah hasilnya

Pada mulanya air akan terisi secara default 100 ml. Kemudian, pengguna dapat menekan tombol drink untuk menambahkan volume air di dalam botol. Penambahan air sebanyak 200 ml. Ketika air sudah terisi 2500 ml, pengguna tidak dapat menambahkan lagi volume air karena sudah penuh.











Agar dapat mencobanya, clone github repository kode program ini, lalu kode program dapat dijalankan. Terima kasih, sampai jumpa pada tutorial lainnya.

Muhammad Ferdian Iqbal/5025201020
PPB I / Github



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